The northeast island has a shop with lots of high level stuff and G in a Agree to find some Divine Dew for Mistress Bev to initiate Mistress. Next, go visit Mistress Bev in the tent across from the inn buy the Holy Water from her. You'll need it later. You can go to the inn now, only to find. Mistress Bev's Perfect Prediction This request is available post-game after the party meets with the Seer at the Emerald Coast. Mistress Bev.
Mistress bev 100 coins -
You no longer have the Sword of Light oh well! Once again, Jasper interrupts the party. Afterwards, you'll have a scene in which the Sword of Shadows is destroyed, Hendrik is credulous once again and King Carnelian is still a wrong 'un. However, your timeline has returned to the end of Act 1. Afterwards, Hendrik rejoins your party, unfortunately at his original starting level. Afterwards, save your game and equip items that protect against dark attacks.
: Mistress bev 100 coins
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||You no longer have the Sword of Light oh well! Nevertheless, head upstairs and break some for a Flintsone. Arboria You regain control at the entrance to Arboria. Return to the main path and follow it round until you come to a cave entrance in the wall. Bring up your mistress bev 100 coins map.
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||If there's anything you missed from Act 2, such as bestiary entries, now is the time to rectify the situation. The First Forest Once again, make your way northwest to claim a chest containing an urn of Saint's Ashes. Talk to her and she'll ask for some holy water and buzzberries. It's powerful but really ugly. Your companions will insist on mistress bev 100 coins with you which is good. When you're ready to proceed, zoom to Octagonia and make your way south to the Mysterious Ruins for a scene.
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Mistress bev 100 coins -
The ensuing boss battle is even easier than the Jasper curb stomp from earlier. Unlock the campsite, if you like, and look near the waterfall for a chest containing an Enchanted Stone. Continue south to unlock the campsite. Approach the centre for another scene and then confirm your intention to return to the past for a final round of promises to meet again. Talk to her and she'll ask for some holy water and buzzberries. Go downstairs and save your game. Unlock the campsite, if you like, and look near the waterfall for a chest containing an Enchanted Stone. Go to where the guard is to scare him away. Head east to spot a little and a dog. Afterwards, head through the exit to mistress bev 100 coins Arborian Highlands. You should have both of these on hand, so give them to her to mistress bev 100 coins
her dog. Don't bother exploring Jasper's Quarters to the west since you looted the room during Act 2.